Level Designers
Daniel Svahn | Kevin Osgyan | Carl Palm
Programmers
Oliver Nyholm | Sedin Mesic | Flovin Michaelsen | Emil Hylén Stuparich De La Barra | Fredrik Bladh | Sebastian Grape
Graphical Artists
André Rondahl | Adam Karlsson | Ludvig Olsson | Manne Westermark
Technical Artists
Charles Wänéus | Adrian Björkerud
Responsibilitys
Game Design | Level Design | Level 3 | Level 4 | Playtesting
Specifications and tools
Reference Game: DIablo 3 | RTS / Top down | Created in 10 weeks, half-time | Game Engine: Yellowsnow Engine
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