Below is a list of games I've been involved in.
Games made at The Game Assembly are made at 50/50 split between schoolwork and projects.
Perkele Saatana was our second project at The Game assembly. Its a Shoot em up set during the early stages of WW2. Its about a finnish fighter pilot during the winter war who must pilot his experimental aircraft and push back the Red Madman of the east.
Hannes Bensryd | Daniel Svahn
Oliver Nyholm | Kasper Andersson Brandt | Flovin Michaelsen | Fredrik Bladh
Henrik Andersson | Dennis Praetorius Holmgren | Andras Cramer
Game Design | Level Design: Level 1, Level 2, Level 3 | Playtesting
Reference Game: R-Type | Shoot Em Up | Created in 8 weeks, half-time | Game Engine: TGA2D
Daniel Svahn | Kevin Osgyan | Carl Palm
Oliver Nyholm | Sedin Mesic | Flovin Michaelsen | Emil Hylén Stuparich De La Barra | Fredrik Bladh | Sebastian Grape |
André Rondahl | Adam Karlsson | Ludvig Olsson | Manne Westermark
Charles Wänéus | Adrian Björkerud
Game Design | Level Design: Level 1 and Level 3 | Playtesting
Reference Game: Prey | First Person Game | Created in 10 weeks, half-time | Game Engine: Yellowsnow Engine
Daniel Svahn | Kevin Osgyan | Carl Palm
Oliver Nyholm | Sedin Mesic | Flovin Michaelsen | Emil Hylén Stuparich De La Barra | Fredrik Bladh | Sebastian Grape |
André Rondahl | Adam Karlsson | Ludvig Olsson | Manne Westermark
Charles Wänéus | Adrian Björkerud
Game Design | Level Design: Level 2 | Playtesting
Reference Game: Battlefront II | Space Shooter | Created in 10 weeks, half-time | Game Engine: Yellowsnow Engine
Kevin Osgyan | Daniel Svahn
Mattias Blomberg Sköld | Martin Ström |Flovin Michaelsen | Emil Hylén Stuparich De La Barra
André Rondah | Dennis Praetorius Holmgren | Elsa Varland
Game Design | Level Design | Playtesting
Reference Game: Ori And The Blind Forest | 2D Platformer | Created in 8 weeks, half-time | Game Engine: TGA2D
Daniel Svahn | Kevin Osgyan | Carl Palm
Oliver Nyholm | Sedin Mesic | Flovin Michaelsen | Emil Hylén Stuparich De La Barra | Fredrik Bladh | Sebastian Grape
André Rondahl | Adam Karlsson | Ludvig Olsson | Manne Westermark
Charles Wänéus | Adrian Björkerud
Game Design | Level Design: Level 3 and Level 4 | Playtesting
Reference Game: DIablo 3 | RTS / Top down | Created in 10 weeks, half-time | Game Engine: Yellowsnow Engine
Daniel Svahn | Jesper Börjesson
Henrik Jönsson | Mattias Ringström | Flovin Michaelsen | Alexander Aschan
Olof Eneroth | Ludvig Olsson | Dennis P Holmgren | Adam Karlsson
Game Design | 3D modelling | Level Design | Playtesting
Reference Game: Don’t Escape 3 | Point and click | Created in 8 weeks, half-time | Game Engine: TGA2D
Daniel Svahn | Vera Pedersen
Mattias Lundgren Andersson | Henrik Jönsson | Emma Göransson | Lukas Hull | Axel Hornay
Ruben Dahlstrand | Timothy Karlsson | Dennis Praetorius Holmgren
Game Design | Level Design | Playtesting
Reference Game: Zelda A Link To The Past / Darkwood | Adventure / Top down | Created in 8 weeks, half-time | Game Engine: TGA2D