I currently studying Level Design at The Game Assembly. We learn 3D modeling, composition theory, world building, level art, game engines, agile scrum, visual script. After two years at The Game Assembly I will have 8 school projects under my belt. Were we built our own engines, set up our own pipeline and request tools.
To create a world that has a healthy combination of gameplay and environmental, can be very challenging. My goal is to take the best from both and create a symbiosis. I look at level art through a Level designer perspective, were gameplay coincide with art.