Raggarök
Level Designers
Daniel Svahn | Kevin Osgyan | Carl Palm
Progammers
Oliver Nyholm | Sedin Mesic | Flovin Michaelsen | Emil Hylén Stuparich De La Barra | Fredrik Bladh | Sebastian Grape |
Graphical Artists
André Rondahl | Adam Karlsson | Ludvig Olsson | Manne Westermark
Technical Artists
Charles Wänéus | Adrian Björkerud
Responsibilitys
Game Design | Level Design | Level 2 | Playtesting
Specifications and tools
Reference Game: Battlefront II | Space Shooter | Created in 10 weeks, half-time | Game Engine: Yellowsnow Engine
Raggarök Trailer