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Raggarök

Raggarök
Level Designers
Daniel Svahn | Kevin Osgyan | Carl Palm

Progammers
Oliver Nyholm | Sedin Mesic | Flovin Michaelsen | Emil Hylén Stuparich De La Barra | Fredrik Bladh | Sebastian Grape |

Graphical Artists
André Rondahl | Adam Karlsson | Ludvig Olsson | Manne Westermark

Technical Artists
Charles Wänéus | Adrian Björkerud

Responsibilitys
Game Design | Level Design | Level 2 | Playtesting

Specifications and tools
Reference Game: Battlefront II | Space Shooter | Created in 10 weeks, half-time | Game Engine: Yellowsnow Engine

Raggarök Trailer