This is a collaborative project between me and another Level Designer, Carl Palm. We wanted create a mini game that we could push to BETA level. We felt that with our seperate specialisation that would be possible.
The work split between us goes as follows:
Daniel:
• Level art
• Blockout to BETA (Gold on some sweetspots)
• Composition
• Lighting
Carl:
• System design
• Character design and script
• Enemy design and script
Specifications
• Adventure game
• Taken from Blockout to BETA/Gold 2 weeks half-time (4 hours/day)
• Created in Unreal Engine 4.20
• Enemies and character script (by Carl Palm)
• Composed the scene using opensource unreal assetpacks